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otome series, but it's also the only one that's managed to make it to a PC port.
Considering its fan following in Japan and an enthusiastic Western audience that has begged for a stateside release for years, it's no surprise this game shot to the top of the list.
This is one of those dating sims that doesn't particularly care whether or not your character is male or female - it happily caters the same way to both, by throwing as many pretty girls in your path as possible.
Originally a Kickstarter darling (one that actually managed to pan out properly), opens with a simple premise - you are awful at picking up women, and Kyu the invisible love fairy is determined to make you the greatest gift to womenkind the world has ever seen.
The dialogue is written and presented in such a slyly tongue-in-cheek way, you can enjoy the gameplay, the girls, and the "plot" while still laughing good-naturedly at yourself and your bumbling character all the way through. Though it starts out looking like a few hours worth of silly romancing (with pigeons!
This is a good-natured, fun, and incredibly westernized parody of the entire genre, and it's surprising how enjoyable it can actually be. Even Totalbiscuit learned to like it.) Did you wonder whether or not this would make the cut? Half parody, half shockingly in-depth story, your character is the only human student at the prestigious St. As a sophomore, you go to class and you find romance among the birds at the greatest pigeon high school. ), you slowly begin to realize that something about the world around you is very, very off. Nothing is really what it appears to be, and the tone of the game can turn from hilarity to horror on a dime.
An avid collector of ball-joint dolls, one night they suddenly come to life -- a group of incredibly good-looking, life-sized men. (which includes a stat system that can be a little awkward to get a hang of right away), but still bucks the blank slate heroine trend of most VNs by offering a character that is at once likable and someone you can relate to, with dialogue options and decision-making choices that you would really probably make.
, the draw is first on being able to explore a rich and compelling storyline -- and also to be able to control which way that storyline leads.