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In December 2016, the company introduced its Game Bridge API, which allows game developers to directly integrate with Discord within games.
In January 2017, the first paid subscription and features were released with 'Discord Nitro Classic' (formerly just 'Discord Nitro').
The round was led by Greenoaks Capital with participation from Firstmark, Tencent, IVP, Index Ventures and Technology Opportunity Partners.
Discord uses the metaphors of servers and channels similar to Internet Relay Chat even though these servers do not map to traditional hardware or virtual servers due to its distributed nature.
Every Discord user has a unique four-digit personal identification number discriminator, with a "#" after their username.
This allows for multiple users to have the same username and for users to find friends easily.
Microsoft announced in April 2018 that it will provide Discord support for Xbox Live users, allowing them to link their Discord and Xbox Live accounts so that they can connect with their Xbox Live friends list through Discord.
This will include a "First on Discord" featured set of games whom their developers attest to Discord's help in getting them launched, giving these games 90 days of exclusivity on the Discord marketplace.
Discord Nitro subscribers will also gain access to a rotating set of games as part of their subscription, with the price of Nitro being bumped from .99 to .99 a month.
Both at the server and the user level, Discord allows users to connect these to their or other gaming service account.
These integrations provide unique messaging tools within the app: for example, Discord can determine the game a user is presently playing on Steam if they have connected their account.
Peer-to-Peer means your server is free to do other things and your app can scale to extrordinary userbases.